/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Jeff Strain on GW2 - Page 2 - Guild Wars Forums - GW Guru
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Old Aug 27, 2007, 05:53 PM // 17:53   #21
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GW2 will more likely have actually good competition when it is released.

Believe it or not, other developers can learn from GW example. Keep stuff anet did right, throw away stuff they did wrong and create win-win game.
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Old Aug 27, 2007, 06:17 PM // 18:17   #22
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I've always wondered how come mods never tempban people who continuously troll the forum and post only negative stuff. Regardless of whether they are right or wrong. If you only can post negative stuff, DONT post at all. Or balance it out.

One more thing Zinger - you're on a game's fansite forum. You know, fansites? Stuff like that? You do understand people who are here like the game (except you, but you're a troll so that's understandable).

And if you don't like GW2, nothing stops you from making your own MMO. Oh wow wait, that's difficult... the easiest thing to do is biatch about what others do.
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Old Aug 27, 2007, 06:19 PM // 18:19   #23
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Quote:
Originally Posted by Melon
Because he has to pay for WoW.
ITs because he won't have time for it. Come on people you are not that dense.

(or are you?)
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Old Aug 27, 2007, 06:35 PM // 18:35   #24
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OT: Whats with this Zinger bashing anyway?

If he is posting here for trolling, stoping to feed him is best thing you can do.

If YOU are replying him to troll ... grow up.

If both sides want to troll ... gg.
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Old Aug 27, 2007, 06:40 PM // 18:40   #25
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I find it interesting how Mr. Strain says HOM will document the players' achievements in GW, but yet in reality HOM completely ignores, and does not document at all, the vast majority of everyone's achievements.
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Old Aug 27, 2007, 07:22 PM // 19:22   #26
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/sigh. I don't try to troll, and if I apoligize if it comes out that way. But the posters here are narrow-minded and think Guild Wars is the best game EVER, without being open to other game and their influences on Guild Wars itself, and cannot accept the reality that other games do indeed have an effect.

Quote:
Originally Posted by Tijger
PS: Why do you need to stop playing WoW because another game comes out? I can play both GW and Mass Effect.
I like my to play my games homogenous; I don't like playing a little from one game, then a little from another. Once I play a game, I intend to finish it.

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Originally Posted by Exodeous
too late for what exactly?
The MMO genre is booming. AoC, WAR, Hellgate, and a bunch of other high-profile games being released in 2008 alone. How many will be released in 2009? More, most likely. GW2 doesn't appear to bring anything unique to the genre (although, like WoW and LOTRO, GW2 may initially survive with its fanbase.)

Quote:
Originally Posted by zwei2stein
Believe it or not, other developers can learn from GW example. Keep stuff anet did right, throw away stuff they did wrong and create win-win game.
Can you give an example? The only true "innovation" GW has done off the top of my head that is applicable in a MMO world is the pricing structure (other things, like instanced worlds and 8 skill system contradict the philosophies of most other MMOs)

Quote:
Originally Posted by Omega X
ITs because he won't have time for it.
Indeed, which I hinted at in my "Why won't you buy GW:EN" thread. (which was also met with cynicism...)

Quote:
Originally Posted by Servant of Kali
I've always wondered how come mods never tempban people who continuously troll the forum and post only negative stuff. Regardless of whether they are right or wrong. If you only can post negative stuff, DONT post at all. Or balance it out.
And that's likely why pure discussion on these forums is degenerating. You don't want to hear correct arguments just because they are negative? That's ignorant...

I remember when we did 4 Ritualist teams in the TA...such a change.
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Old Aug 27, 2007, 08:11 PM // 20:11   #27
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Quote:
Quote:
Originally Posted by Navaros
I find it interesting how Mr. Strain says HOM will document the players' achievements in GW, but yet in reality HOM completely ignores, and does not document at all, the vast majority of everyone's achievements.
maybe because it is not finished yet?

it has only one actual function which is to tell GW2 that this players GW1 character x has these cosmetic unique unlocks to add to the GW2 character of his/her choosing.

GWEN is needed right now for players so put everybody on that

HOM wont be needed for possibly 2 years giving them plenty of time to make changes.

until GW2 comes out the hall will only be an epeen monument to myself brag area anyway so why the panic?



it can wait until more important things are done
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Old Aug 27, 2007, 08:24 PM // 20:24   #28
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so....is the pvp going to run just like the storyline pve in one verzion, but it is pvp where u cna attack ppl , basically what i am saying is can you raid citys in pve areas?
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Old Aug 27, 2007, 08:31 PM // 20:31   #29
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Quote:
Originally Posted by Zinger314
/sigh. I don't try to troll, and if I apoligize if it comes out that way. But the posters here are narrow-minded and think Guild Wars is the best game EVER, without being open to other game and their influences on Guild Wars itself, and cannot accept the reality that other games do indeed have an effect.
Sure they do but to say that Mass Effect, an XBox360 only title, will somehow interfere with GW sales is, I think, overstating the importance of Mass Effect. This is coming from someone who's been salivating over ME since the first screens of it were shown.

Quote:
I like my to play my games homogenous; I don't like playing a little from one game, then a little from another. Once I play a game, I intend to finish it.
Fair enough, but I dont need to deinstall GW or keep paying for it when I dont play, that for me is one of the great points of GW.

Quote:
The MMO genre is booming. AoC, WAR, Hellgate, and a bunch of other high-profile games being released in 2008 alone. How many will be released in 2009? More, most likely. GW2 doesn't appear to bring anything unique to the genre (although, like WoW and LOTRO, GW2 may initially survive with its fanbase.)
Sure there's a lot more games coming into the genre but you're kind of implying that there's some kind of hard limit to the number of people playing which I think is not in line with reality.
Broadband penetration worldwide is still rapidly expanding which is opening up the ability for millions of people to play MMO's. MMO's are prospering and this is also why you see so many new MMO's coming to the market.

I'd say the future looks bright enough for GW2, at least in terms of potential, its up to Arenanet and NCSoft to put together a compelling game that will take it beyond the core fan base but I think competition will only help and not hinder.

Quote:
Can you give an example? The only true "innovation" GW has done off the top of my head that is applicable in a MMO world is the pricing structure (other things, like instanced worlds and 8 skill system contradict the philosophies of most other MMOs)
So why isnt or wouldnt that be enough? WoW was a lot less innovative, they just executed tried and true principles very well.

Quote:
And that's likely why pure discussion on these forums is degenerating. You don't want to hear correct arguments just because they are negative? That's ignorant...
Be fair though, you didnt start a great discussion either, with posts like this there's a decent basis for discussion, not with your earlier post.
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Old Aug 27, 2007, 08:32 PM // 20:32   #30
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Quote:
Originally Posted by haggus71
Just watched this interview:

http://www.mmorpg.com/gamelist.cfm/s...2/videoId/1095

Jeff Strain goes into detail about his vision for GW2. Some highlights:

Expansion format similar to WoW, instead of stand alone campaigns.

Separation of PvP from PvE world, with a third "casual PvP" area where PvE can compete in World vs World.

So what do you think?
If they seperated pve from pvp in terms of balance, then I guess I have to thank all the whiners that cried when Spiritual Pain was reduced to 79 damage.
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Old Aug 27, 2007, 08:35 PM // 20:35   #31
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Is it just me or is Jeff Strain really cute?

::whistles innocently:: ^_^

Yeah I know...probably just me ^_^

Lighten up everyone..its a game...just enjoy it - if you dont like it...play another. Really simple.
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Old Aug 27, 2007, 08:36 PM // 20:36   #32
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Quote:
Originally Posted by Zinger314
The MMO genre is booming. AoC, WAR, Hellgate, and a bunch of other high-profile games being released in 2008 alone. How many will be released in 2009? More, most likely. GW2 doesn't appear to bring anything unique to the genre (although, like WoW and LOTRO, GW2 may initially survive with its fanbase.)

Can you give an example? The only true "innovation" GW has done off the top of my head that is applicable in a MMO world is the pricing structure (other things, like instanced worlds and 8 skill system contradict the philosophies of most other MMOs)
Regardless of how many other MMORPGS come out, Guild Wars has proven itself, imo as a solid franchise and has already built a fanbase.

Guild Wars has taken those "contradictory" ideas and incorporated into a damn good combat and quest system, which even you cannot deny as enjoyable (although perhaps tiring). I myself cannot stand MMORPGS with 300000000 commands and attacks and buffs and debuffs, as well as grinding for that next +1 dagger that costs 70 million coins, which will become useless in 10 levels.

As long as Anet continues to stand apart and create a unique experience, they will be successful.

GW2 has a great opportunity for Anet to temper this franchise and we will see if they live up to the hype. But for now, its all still speculation.
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Old Aug 27, 2007, 08:44 PM // 20:44   #33
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Agreed that Guild Wars 2 is going to pwnface, and it's going to please a hell of a lot more people. Especially with the much higher (or non-existant) level cap. I can't even begin to count how many people that've tried this game and said "WTF!! ONLY 20!?"
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Old Aug 27, 2007, 08:48 PM // 20:48   #34
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Quote:
Originally Posted by Bryant Again
Agreed that Guild Wars 2 is going to pwnface, and it's going to please a hell of a lot more people. Especially with the much higher (or non-existant) level cap. I can't even begin to count how many people that've tried this game and said "WTF!! ONLY 20!?"
well, guild wars was just testing

there goal was to get everyone at the highest level fast, so it dosnt take a year to get up to 20......but i wouldnt care eathier, way......how would the non existing level cap work? would u just grow stronger and stronger?

I would rather have that if thats how it would work
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Old Aug 27, 2007, 08:54 PM // 20:54   #35
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Quote:
Originally Posted by generik
The marriage of pvp to pve is what killed GW.
It wouldn't of been called Guild Wars with no Monthly fee with out it.It just didn't go as planned that is all.
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Old Aug 27, 2007, 09:03 PM // 21:03   #36
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k so question? is there gonna be a pvp version skilsl and a pve version skills or just the pve world, and then the pvp world where everyone is max lvl and stuff?

BTW, GW IS already unique from other mmorpgs. (at least the free ones that i've tried :P)

1) There is no grind
2) People have a low max mp, but a high regen (compared to all the other games) so you dont just spam skills till you run out of energy
3) The game actually requires good teamwork from everybody
4) No stupid hp or mp pots to rely on (only your teammates)
5) Skill/Attribute System: There is no dexterity or health stats to put points into, only attributes that effect your skills. Also there is no level requirement for any skill so you aren't grinding your way up to get a skill thats just a better version of what you have.

So as long as GW keeps these qualities, GW2 will be great.
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Old Aug 27, 2007, 09:12 PM // 21:12   #37
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Quote:
Originally Posted by generik
The marriage of pvp to pve is what killed GW.
If it was dead they wouldnt have sold 1 million full game copies the last 9 months so at the very least you're exagerrating.

GW set out to marry PvP and PvE and I think that while it was a great vision with a lot of promise it didnt work out as well, I think the 2 chapters brought too many skills into the game to be able to properly balance things without ruining either game type, I think they're still managing to create a balance but the marriage is definitely going to a divorce now.

Arenanet has learned from it considering Strain' comments and with GW2 they'll go for a different approach to having PvE and PvP in the same game which I think only shows they've learned from GW what worked and didnt work. Whether they will succeed is another matter, I for one hope they do and that GW2 will be an even bigger succes then GW is.
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Old Aug 27, 2007, 09:29 PM // 21:29   #38
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Eh. Even if GW 2 is just WoW in the GW universe with no monthly fee, it still sounds good to me.
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Old Aug 27, 2007, 11:12 PM // 23:12   #39
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GW2 is not aiming to be a WoW-killer or anything
(highly doubt any NEW mmo will command 3+ million monthly paying subscribers)

WoW was the exception

GW2 will have its own niche,
just like Everquest, Everquest2, LOTR, DarkAge of Camelot, City of Heroes, etc
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Old Aug 28, 2007, 12:24 AM // 00:24   #40
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Quote:
Originally Posted by Zinger314
/sigh. I don't try to troll, and if I apoligize if it comes out that way. But the posters here are narrow-minded and think Guild Wars is the best game EVER, without being open to other game and their influences on Guild Wars itself, and cannot accept the reality that other games do indeed have an effect.
thats not it at all actually. The point is, you dont even like this game anymore, You just come here to rag on it and talk about how it isnt that great, Well thats your jaded view, what point is it to come here to a GW fansite and only talk about how the game sucks? You are being a troll cause you are trying to get people here to think of the game in the same way you do.

GW is far from the best thing ever, but i still enjoy it. But really seeing you jump in here and post everytime some bit of news comes up about how you think gw will fail or how bad it is, well, its getting rather old. Why not go post ona forum for a game you do like, so you can at least be constructive when you talk about it.
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